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- on mouseEnter
- set the cursor of sprite the currentSpriteNum to [the number of member "finger", the number of member "fingermask"]
- end
-
- on mouseDown
- global gWhereWereMorphingTo, gAlbumInCatalogue
- set the puppet of sprite 13 to 0
- set the puppet of sprite 19 to 0
- sound stop 1
- set gWhereWereMorphingTo to 60 * (the currentSpriteNum - 36)
- set gAlbumInCatalogue to the currentSpriteNum - 35
- set albumNumber to string(gAlbumInCatalogue)
- set the member of sprite 2 to "albumName" & albumNumber
- set the member of sprite 6 to "trackList" & albumNumber
- set the member of sprite 10 to "buttons" & albumNumber
- set the member of sprite 11 to "trackList" & albumNumber & "song1"
- set the member of sprite 12 to "trackList" & albumNumber & "song2"
- set the member of sprite 30 to "albumtitle" & albumNumber
- set the locH of sprite 48 to the left of sprite the currentSpriteNum
- set the locV of sprite 48 to the top of sprite the currentSpriteNum
- if the movieTime of sprite 7 < gWhereWereMorphingTo then
- set the movieRate of sprite 7 to 1
- repeat while the movieTime of sprite 7 < gWhereWereMorphingTo
- updateStage()
- end repeat
- set the movieTime of sprite 7 to gWhereWereMorphingTo
- else
- set the movieRate of sprite 7 to -1
- repeat while the movieTime of sprite 7 > gWhereWereMorphingTo
- updateStage()
- end repeat
- set the movieTime of sprite 7 to gWhereWereMorphingTo + 1
- end if
- set the movieRate of sprite 7 to 0
- updateStage()
- end
-
- on mouseLeave
- set the cursor of sprite the currentSpriteNum to [the number of member "finger", the number of member "fingermask"]
- end
-